Rogue - Dark and Darker Wiki (2024)

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Description Class Info

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Rogue

'The Sly Assassin'

Vigor

6

Agility

25

Dexterity

25

Will

10

Knowledge

10

Resourcefulness

20

Description

Rogues in Dark and Darker are skilled thieves, assassins, and infiltrators, who rely on cunning, agility and stealth to accomplish their objectives. They are experts at avoiding detection, picking locks, disarming traps, and gathering information. Rogues can also deal lethal damage from a distance or up close, using ranged weapons or sneak attacks. They can also use their sleight of hand to steal from their enemies, making them a valuable asset when it comes to acquiring rare items and treasures.

Class Info


Weapon of choice: Daggers.

  • Pros
    • Very high interaction speed, attack speed and base movement speed.
    • High DPS, with many stacking damage abilities and fast-swinging weapons, as well as Armor-piercing capabilities.
    • Unlimited lockpicking ability through the Lockpick Expert perk.
    • Can detect and disable traps with the Trap Detection perk.
    • Hide skill lasts for a long time when Hide Mastery perk is equipped, allowing them to avoid encounters or setup ambushes.
    • Strong Damage Over Time options.
  • Cons
    • Limited melee range if not using the Rapier.
    • Low health requiring good decision making skills.
    • Limited to leather and cloth armor.
    • Low Will and Knowledge means lower Magic Resist, longer debuffs, shorter buffs, and slower Escape Portal opening.
    • Limited ranged options, if not using Hand Crossbow Mastery perk.

You can equip an additional perk every 5 levels. Currently maxed out at Level 15, so a total of 4 perks can be equipped.

Name DescriptionScaling
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Ambush
The next melee physical attack within 3 seconds after exiting the Hide skill benefits from +50% increased Physical Power Bonus.
Move Speed Bonus is increased by +10% for 3 seconds until the next action is performed when coming out of the Hide skill, excluding other sources of invisibility. If attack is successful the effect disappears.
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Back Attack
Increases Physical Power Bonus by +30% when attacking from behind a target.
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Creep
Footsteps no longer make sound while crouch walking.
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Dagger Mastery
Increases Physical Power Bonus by +15% when attacking with a dagger.
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Double Jump
Unlocks the ability to jump once while mid-air at the cost of -18 Move Speed.
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Hide Mastery
Extends the total duration of the Hide skill to 40 seconds. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration)
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Jokester
Grant all party members within 4.5 meters +2 All Attributes.
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Pickpocket
You can steal an enemy's item from the dungeon by using the "interact" key. Bumps no longer break stealth. Items currently equipped by enemies cannot be stolen. Stolen item is random.
Items worn in utility slots do not appear on the waist.
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Poisoned Weapon
Successful physical attacks apply poison that deals 4 Magical Damage over 4 seconds as Damage over Time. The poison can stack up to 5 times at once.
(only works while holding a Dagger, Crossbow, or Sword).
50%
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Stealth
When using the Hide skill, you can move 10 steps while crouching or slow walking without breaking invisibility.
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Thrust
Grants +20% increased Armor Penetration when swinging with Daggers.
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Traps and Locks
Highlights traps within 4.5 meters. Highlighted traps can be disarmed by the player. And gives the ability to pick locks without a lockpick.

You can equip a total of 2 skills.

Name DescriptionScaling Cooldown
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Caltrops
Places caltrops on the ground behind the user. If stepped on, the caltrops deal 10 Physical Damage and will decrease the victim's Move Speed Bonus by -50% for 3 seconds. (4 uses, non-replenishable.) 100% 12s
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Cut Throat
If the next physical attack is successful, it cancels all of the target's current animations and channels of casting Spells/Skills/Songs, refunding the cast to the target and applying a Silence debuff to the victim for 4 seconds. Silence prevents the further use of Spells/Skills/Songs. Additionally Cut Throat removes all Skill-sourced buffs that apply an effect on-hit, like Blow of Corruption, Smite, other Cut-Throats, Blood Exchange, etc. It also purges some other specific buffs, which do not fit the previously mentioned criteria and can be found below.
Interactions
Cutthroat removes the effect buff of the following effects, which were performed after the activation animation had completely finished:

Extra purges that don't already meet the mentioned criteriaBarbarian: War Sacrifice, Reckless Attack

Cleric: Divine Protection

Fighter: Adrenaline Rush, Perfect Block

Rogue: Hide

Ranger: Penetrating Shot, Forceful Shot

Wizard: Intense Focus

Cutthroat does not remove: Rage, Warcry, Arcane Shield, Sprint, Second Wind, Taunt, Quick Fire, True Shot, any of Bard's buffs

Weird interactions:Quickshot and Multishot get their cooldown refunded so its effectively a buff. Rations have their animation go off, have the skill go on cooldown but the heal does not go through.

18s
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Hide
Become invisible for 20 seconds. It is possible to change your equipment in this state. You are revealed when you attempt an action, such as moving, attacking, or using a skill. (As Hide is a buff, its duration is affected by Starter Rogue's -30% buff duration) 40s
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Rupture
The next successful physical attack causes the target to bleed for 20 Physical Damage over 5 seconds as Damage over Time. The buff is consumed when attack hits an object or target.
(Only procs if the attack was made while holding a Dagger, Crossbow, or Sword)
50% 24s
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Smoke Pot
A smoke grenade is deployed creating a smoke screen. The smoke screen lasts 12 seconds and covers a 7.5m area. When a hostile target enters the smoke screen, their Move Speed Bonus is decreased by -10%. Has only 3 charges. 24s
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Tumbling
When used, backtumbles in the opposite direction the player is facing. 0.5s
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Weakpoint Attack
Applies debuff on the next melee physical attack that decreases target's Armor Rating by -30% for 3 seconds. This only affects Armor Rating given by gear's base stats. It will not impact Armor Rating given by buffs or by +Armor Rating enchantments. 24s
Hand/Slot TypeWeapons
Main Hand + Two Handed
Main Hand + One HandedKris DaggerRapierRondel Dagger
Off Hand Castillon DaggerHand CrossbowShort SwordStiletto Dagger
Utility Throwing Knife
Slot TypeArmors
Head Leather CapRogue CowlShadow HoodShadow Mask
Chest Adventurer TunicDoubletGrand BrigandineLight AketonMarauder OutfitOrnate JazerantPadded TunicPoupointRegal GambesonWanderer Attire
Legs Cloth PantsDark Leather LeggingsHeavy Leather LeggingsLeather ChaussesLeather LeggingsLoose TrousersPadded Leggings
Hands Gloves of UtilityLeather GlovesRawhide GlovesReinforced GlovesRiveted Gloves
Feet Adventurer BootsBuckled BootsDarkleaf BootsDashing BootsHeavy BootsLaced TurnshoeLightfoot BootsLow BootsOld ShoesRugged BootsStitched TurnshoeTurnshoe
Back Adventurer CloakMercurial CloakRadiant CloakSplendid CloakTattered CloakVigilant CloakWatchman Cloak
Hand/Slot TypeWeapons
Main Hand + Two Handed
Main Hand + One HandedDagger of RighteousnessDemon's GleeDivine DaggerSterling Dagger
Off Hand Divine Short SwordShort Sword of RighteousnessSterling Short Sword
Utility
Slot TypeArmors
Head Cobalt HoodCopperlight Shadow HoodDread HoodGolden ScarfRubysilver Cap
Chest Cobalt Regal GambesonCopperlight AttireCopperlight TunicGolden Padded TunicRubysilver DoubletTri-Pelt Doublet
Legs Brave Hunter's PantsCobalt TrousersCopperlight LeggingsDemonclad LeggingsGolden ChaussesGolden LeggingsRubysilver LeggingsWolf Hunter Leggings
Hands Cobalt Leather GlovesCopperlight Riveted GlovesDemon Grip GlovesGolden GlovesGravewolf GlovesRubysilver Rawhide Gloves
Feet Cobalt Lightfoot BootsCopperlight Lightfoot BootsFoul BootsGolden BootsRubysilver Adventurer BootsShoes of Darkness
Back Cloak of DarknessGolden Cloak
These Stats do not include starting armor.
Stat NameBase Stats
Strength9
Vigor6
Agility25
Dexterity25
Will10
Knowledge10
Resourcefulness20
Health81
Memory Capacity4
Utility Effectiveness0
Luck0
Health Recovery Bonus-27%
Spell Recovery Bonus58%
Move Speed310 ( 103.33% )
Action Speed10%
Manual Dexterity28%
Spell Casting Speed-48%
Equip Speed50%
Regular Interaction Speed49%
Magical Interaction Speed-25%
Persuasiveness20
Buff Duration-11%
Debuff Duration12.4%
Armor Penetration0%
Magic Penetration0%
Headshot Reduction0%
Projectile Damage Reduction0%
Physical Damage Reduction-22%
From Armor Rating0 ( -22% )
From Bonuses0%
Magic Resistance2.5%
From Resist Rating15 ( 2.5% )
From Bonuses0%
Physical Power Bonus-14%
From Physical Power9 ( -14% )
From Bonuses0%
Magic Power Bonus-25%
From Magic Power10 ( -25% )
From Bonuses0%
Primary Weapon0
Secondary Weapon0
Impact Power0
Primary Weapon Impact Power0
Secondary Weapon Impact Power0

- Armor penetration abilities do not affect negative PDR, which means they have no affect on Monsters except some bosses

- Prioritize bringing bandages instead of potions into a raid, because potions last less time and therefore also heal less on Rogues due to their abysmal Buff Duration stat.

- Use your invisibility skill to ambush enemy players or de-aggro monsters.

- Use your throwing knives, they can do quite a bit of damage. You can even apply your on hit debuff skills and poison with them.

- You are not as durable as a Fighter, don't take big group fights head on, prioritize ambushing their low health or supportive team mates, to quickly turn the tides of battle into your favor. If you are forced to fight head-on, use your superior movement speed to your advantage by spacing yourself out of the enemy's range.

- If you are hiding in the dark, be sure to unequip your potions from your quick-slots, since they glow in the dark and would give your position away. In the same vein, enemies can see your weapons glowing in the dark if you use your buff abilities or Poison Weapon.

- You can use Hide while jumping up in the air if you crouch or shift walk, this will confuse the enemy and make your movements unpredictable.

- You cannot use your Hide skill while holding a light source in your hands.

- Keep in mind that swapping weapons and items makes noise, even if you are invisible.

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