wemu the level 8 Krog Weaver by altm332 (2024)

Table of Contents
Improved Combat Text v2 1.6.0 Particle Cleanup 1.7.0 Juggernaut Evolution for Bulwark 1.6.7 Easy Map v2 1.6.0 Weaver Class 1.7.6 Ashes of Urh'Rok 1.7.4 Official Expansion! Features: TS Inventory Squelching 1.5.10 Better Sounds Mod 1.7.4 Stoneblade Evolution for Arcane Blade 1.7.4 Improved Enemy UI 1.7.4 Audiomancy 1.7.4 Automatic Talent Gambits 1.7.4 Better Item Description 1.7.4 Monsters tiles set 1.5.10 Forbidden Cults 1.7.4 Official Expansion! Necro Escort 1.7.2 Escorts Enhanced 1.7.0 Japanese 1.7.6 Stealth Transmo 1.7.0 Recaiden's Evolution Prodigies 1.7.0 Possessor Bonus Class 1.7.4 Skirmisher Evolutions 1.7.4 Technomancy Tweaks 1.7.0 Umbral Incantor Evolution for Shadowblade 1.7.6 Ignore Race/Class Locks 1.7.0 Quick Combos 1.7.4 ZOmnibus Addon Pack 1.7.4 Turn Separators v2 1.6.0 Embers of Rage 1.7.4 Official Expansion! Features: Improved Auto-explore and Rest 1.7.2 Showing Items Tier in Inventory 1.7.2 Nekarcos's Quality of Life 01: Effect Display 1.7.5 Turn Tracker 1.7.0 Items Vault 1.7.6 Barbarian Evolution for Berserker 1.7.2 Post Effects fixes 1.7.2 Faster Run/Rest/Explore 1.0.6 Recommended settings: Description: Changelog: Recaiden's Undead Racepack 1.7.0 Walking Armory Evolution for Marauder 1.7.6 Select your Escorts 1.7.0 Savage Evolution for Cursed 1.7.6 Quality of Life Pack 1.7.4 Cleaner Item Descriptions 1.7.0 Stalker Evolution for Rogue 1.6.7 Command Multiple Staffs 1.7.0 Quickshot and Munitions Expert Evolutions for Archer 1.7.6 More 1H Staves 1.7.2
Addons

Improved Combat Text v2 1.6.0

Description
I just fixed OoDChecker. Mod cuttectly worked on newest game versions.

Original Improved Combat Text mod by Codefly

This addon replaces ToME's floating combat text:
- Shows the damage type (lightning, etc.) as icons or text!
- Text moves in a consistent direction and should be much easier to read than ToME's default for a variety of reasons.
- Can group damage for an entire player turn, or by every action taken - choose how much information you want to see!
- Various font sizes to choose from
- Various font coloring options (color by major damage type, use the default red / green, etc.)
- Text duration can be changed to fit your play style.
Icon credit for this addon goes to Lorc.

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание
Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры.

Этот аддон заменяет всплывающий текст боя в игре:
- Показывает тип урона (молния и тд) иконкой или текстом!
- Текст движется последовательно и его проще читать
- Можно группировать урон за весь ход или на каждое деймтаие
- различные размеры шрифтов
- несколько вариантов окраски шрифтов
- длительность всплывающего текста может быть изменена вручную

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

Improved Combat Text v2 1.6.0

Particle Cleanup 1.7.0

An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>.

Particle Cleanup 1.7.0

Juggernaut Evolution for Bulwark 1.6.7

Adds a new class evolution for Bulwark, the Juggernaut.

As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields.

While equipped with two shields:

- You may use Rush while sustaining Last Stand.
- When you use Rush, you will instantly trigger Repulsion, ignoring and negating cooldown.
- For 1 turn after using Rush, you will reduce all incoming non-Mind damage by 50% of your Block value.

Juggernaut Evolution for Bulwark 1.6.7

Easy Map v2 1.6.0

Description
LeoMaven: I just turn off Version checker.

Original Easy Map mod by Codefly
---
UPD: I just fixed checker and remove pop-up window about newest game version and change Legend color to black :)

This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination.

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание
Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный

Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу.
Выходы из зоны так же отображаются на карте в виде значков, кроме того реализован всплывающий диалог при перемещении с помощью карты.

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

Easy Map v2 1.6.0

Weaver Class 1.7.6

Adds Weaver class.

Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely!

They get access to:
wild-gift: call of the wild (general)
wild-gift: harmony (general) (locked)
technique: combat training (general)
wild-gift: fungus (general)
wild-gift: weaver anatomy (general)
wild-gift: threads and webs (class)
wild-gift: dance of the Weaver (class)
wild-gift: cocoon utilization (Class) (locked)
wild-gift: chitin (class) (locked)
cunning: tactical (class)
cunning: dirty fighting (class) (locked)

---
Here are some brief overview of their unique talent categories.

wild-gift: weaver anatomy
Their arachnid nature starts to take shape, modifying their body and giving them the resilience, agility, wisdom, and abilities of a spider.They will even grow spider legs!

wild-gift: threads and webs
As spider would, they grow accustomed in the art of threads and webs. They can trap and disarm their preys, cut them with threads, and eventually encasing them in a cocoon.

wild-gift: dance of the Weaver
These are some of the technique of prey hunting. Begin with an ambush, revel in "the circle of life", hasten their prey to "sleep" with specialized moves, and disable the prey's most annoying sustains!

wild-gift: cocoon utilization
Cocoon is an important resource for the weaver. The liquefied prey inside a cocoon are very nutritious and versatile to use beside hunger filling. The cocoon can nourish the weaver, converted to chemical weapon, and even storing genetic material for backup and cloning.

wild-gift: chitin
The thick and strong chitin exoskeleton of the weaver. This gives the weaver their grit and protection against enemies with various means.

---
While surviving as a young weaver may be difficult, an adult weaver can instantly decimate smaller preys and render tougher preys unable to act and succumb to weaver's slyness and voracity.

Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver!
-shade n bros

Weaver Class 1.7.6

Ashes of Urh'Rok 1.7.4

Official Expansion!

Many in Maj'Eyal have heard of "demons", sad*stic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?

Features:

  • Start with a new class, the Doombringer! These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds, softening up the crowd with waves of fire, then feeding on the flames and suffering of their surroundings to stay alive while quickly reducing any group to a pile of ash and gore.
  • Unlock a new class, the Demonologist, with an all-new item enhancement mechanic! Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight on your side! Ever looked at a gigantic demon-cursed minotaur and wished it was on your side for once? Well, now you CAN summon one to pound your foes into paste while you cast devastating spells from afar, or call forth a squad of Fire Imps to pelt your enemies to death while they exhaust themselves on your impenetrable defenses! Demons have persistent health, making them a little more precious than disposable necromancer skeletons or summoner beasts, but can be revived from death nonetheless.
  • Two new zones, with all-new art, foes, and bosses! You've seen the plains of the Fearscape before, now see the lairs and headquarters of the demons themselves!
  • Over 10,000 words of written lore to find! The demons were once an enlightened, peaceful race, hailing from a distant planet known as Mal'Rok; learn what drove them to plot Eyal's eternal torture! Discover monuments to each of the demonic species and noteworthy individuals, showing the place of honor each has among them! Get a glimpse into the culture and daily lives of these sad*stic invaders and their brainwashed thralls!
  • Unlock a new race, Doomelves: Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. Blink away to safety, transform into a shadowy dúathedlen to hide in the shadows or prey on your foes with blasts of darkness, use your new resilience to soak up status effects and critical hits, and assault your enemies' minds to leave them unsteady in combat!
  • Between the aforementioned classes and Doomelves, a whopping 75 new talents!
  • Unlock two new cosmetic options! You know you've always wanted demon-horns.
  • Two new events, appearing anywhere in Eyal!
  • 20 new artifacts, with unique and interesting effects. Collect the Obsidian Treasures to amass more and more power! Slip your hands into the Will of Ul'Gruth and watch your sweeping blows smash down walls! Wear a giant hideous hell-mouth as a fashionable belt!
  • 7 new achievements! Conquer the worst Urh'Rok's forces can throw at you, and hang their metaphorical skulls from your profile page!

Ashes of Urh'Rok 1.7.4

TS Inventory Squelching 1.5.10

Clear up inventory clutter and focus on the items that matter. This addon allows you to hide items that aren't any use to your character so you can carefully inspect those that do, and suffer from less inventory fatigue over the course of a playthrough.

This addon adds an extra dialog which is opened using Ctrl+D by default. The options should be fairly self-explanatory and mostly cover squelching individual item types, along with a few options useful to antimagic and undead characters, as well as the ability to squelch the mostly useless white items. Note that these options are tied to your character, so you'll need to set this up for each character you create. It also only applies to the transmogrification chest tab in your inventory; squelched items get their own special tab due to a variety of technical details. Items will be shown when they are picked up in the log, and artifacts will still show their lore popups. Squelched items will also be transmogrified when you leave the level, as normal.

Directly copied from yrriban's addon, but updated to work for characters with Tinkers and with a few more squelching options.

TS Inventory Squelching 1.5.10

Better Sounds Mod 1.7.4

Description
Replaces standart sound effects for ToMe, like a coins (pay and pick-up), bow & sling shoot, lightning spells, Door creaks, etc.
- Remove pekan (crazy bird) madness screams from Irkk, Yeek start location (type: Jungle)

Added Mods:

+ The infamous Wilhelm scream mod

+ Somebody shut that dog up!
Other sounds download from free soundboard.

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание
Мод заменяет стандартные звуки в ТоМе, такие как монетки (покупка и подбор), выстрел из лука и пращи, Таланты, основанные на молнии, скрипы дверей и др.
- Убран звук бешеного павлина в стартовой локации Yeek'ов.

Используются следующие моды:

+ The infamous Wilhelm scream mod

+ Somebody shut that dog up!
Другие звуки взяты с бесплатных звуковых хранилищь в сети.

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

Better Sounds Mod 1.7.4

Stoneblade Evolution for Arcane Blade 1.7.4

Adds a new class evolution for Arcane Blade, the Stoneblade.

Wielded two-handed weapons will use the increased procs damage accuracy bonus
Earthen Missles become bolts (rather than projectiles, causing them to strike instantly and benefit from the increased procs damage acc. bonus)
Mudslide will pull creatures in (instead of knock them back)
Activating Body of Stone will cast Earthquake for free (centered on yourself and ignoring friendly targets)
While Body of Stone is sustained your melee attacks gain range equal to the radius of your Earthquake spell

To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength.

Stoneblade Evolution for Arcane Blade 1.7.4

Improved Enemy UI 1.7.4

1. improve the default shockbolt of enemy, making them brighter and easier to find.
2. when your rest/run/autoexplore got stopped with monsters nearby, you will see these monsters in combat log, with more detailed information.
3. introduce a game option that you may shout when your rest/run/autoexplore stopped with monsters nearby.

Improved Enemy UI 1.7.4

Audiomancy 1.7.4

Version 1.2.1 released Jan 16, 2023; see change notes.

Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest.

Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com.

Credits: https://pastebin.com/xirEZ2FY

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365

PS: Somehow the website tags got duplicated and I'm unable to edit them.

Version 1.2.1:
Fixed the attackTarget hook (thank you to "Chief of Kilimanjaro" and "purpel frog" in the ToME Discord); it now properly returns two values. This should fix various misc issues, anything dependent on the second return value.
Also cleaned up a few stray typo semicolons (the consequences of switching between multiple programming languages) which may or may not have been causing other various and possibly undiscovered issues.

Version 1.2.0:
Reduced volume of the universal crit sound layer and blade crits.
Added "Audiomancy Addon Options" to the main game menu - enable/disable the unique critical hit sound for each weapon type,
along with the universal critical sound layer ("gong" sound) that plays overtop any ranged or melee critical hit.
Misc small fixes/tweaks.

Version 1.1.0:
Added custom sounds for steamsaws.
Improved custom sounds for blade weapons & tridents.
Distinct critical hit sound added for blade weapons.
Changed/improved "crystal" impact sounds, made less longwinded & obnoxious (e.g. when attacking shivogoroths.)
Corrected the horror impact sound mappings.
Tried to balance overall volume, some sounds were too loud relative to others.
Improved memory usage & got rid of Entity:loadList injection.
Re-organized Audiomancy files so new data paths are obvious.

Audiomancy 1.7.4

Automatic Talent Gambits 1.7.4

Allows customization of automatic talent usage in the style of FF XII gambits.

Version 1.4.0 includes the following fixes and improvements:
• Infusions/runes/item actives now preserve gambits when being replaced and are included in export/import.
• Unlearning a talent no longer removes associated gambits, so gambits assigned to temporary talents will not be lost.
• Added new target filter: "Greatest number of enemies/allies affected".
• Gambits now work when configured on companions.
• Fixed heavy weapons not working with gambits.
• Cancel buff action can now deactivate sustains.
• Added Steam and Insanity resources.
• Added an option to export gambits to the death menu.
• Consolidated resource conditions.
• Fixed Endless Woes and Elemental Surge prodigies having a 1 turn cooldown instead of the intended number.

Automatic Talent Gambits 1.7.4

Better Item Description 1.7.4

This addon makes items description easier to read and determine on a glance it's usefulness
- sorts all stats by category - DPS/DEF/MISC
- item's passive power always the same blue color (not a random blue-yellow-pink-green)
- item's usable power - always yellow
- all rarity categories are displayed
- encumbrance value moved to the right under item name
- "on hit" powers always green
- "Stats" have an ornage highlight and placed before others because it's most important one
- Removed many extra-explain details, which any veteran player would not want to read each time
for example, stat "S.pwr/crit" shorten from "Spellpower on spell critical (stacks up to 3 times)"
means you do remember that it can stack only 3 times, and is not so super important anyway
- DLC supported - Orcs/Ashes
- few bug-fixes along the way

Most important thing to remember
- Requirements only shown for those you don't meet. If you want to see all reqs - hold CTRL
- "Phasing" stat means - "Damage Shield penetration", the name was taken from the source and looks good to me, and short enough
- The "-" minus sign at the end of stat mean immunity or reduction of some sort, for example "Blind-" = "Blindness immunity",
- "Max.summ" = Max wilder summons
- "Summ.HP.reg" = Life regen bonus (wilder-summons)
- "Def/telep" = Defense after a teleport
- "Res/telep" = Resist all after a teleport
- "Dur/telep" = New effects duration reduction after a teleport

it's not recommended to use this mod if you'r new to the game

Better Item Description 1.7.4

Monsters tiles set 1.5.10

Description
This addon allow to you play as a Creature. Adds additional monsters tile sets - slugs, hornets, wargs, cats, ghosts in 'Custom tiles' menu
Don't change skill-tree or stats!

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

 :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

Описание
Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles'
Не меняет ветки скиллов или характеристики!

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

Monsters tiles set 1.5.10

Forbidden Cults 1.7.4

Official Expansion!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind.
Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal.
That something is you.

Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!

wemu the level 8 Krog Weaver by altm332 (1)
Forbidden Cults makes two new classes available to play:

  • Writhing One: Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
  • Cultist of Entropy: Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.

Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.

wemu the level 8 Krog Weaver by altm332 (2)
Forbidden Cults makes two new races available to play:

  • Drem: A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
  • Krog: Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.

wemu the level 8 Krog Weaver by altm332 (3)
Forbidden Cults adds many new zones for you to explore and die in:

  • Kroshkkur: An ancient Sher'tul Fortress laying half in ruins that serves as a focal point, and home, for all kinds of creatures seeking lost knowledge.
  • The Maggot: A huge living corrupted worm about to destroy Kroshkkur! Teleport inside and save your sanctuary of horrors!
  • The Godfeaster: Deep undergroud the ground shakes as ... -- redacted by corrupt forces --
  • The Scourge Pits: On the south of the Iron Throne lays a fool pit of ... -- redacted by corrupt forces --
  • Forbidden Tomes: Find special artifact books of ancient lore. But, read at your own peril, for the story they tell may very well suck you in... quite literally.
    Maybe you will even find The One That Writes...
  • Occult Egress: A strange, extremely old, contraption of unknown origin. It seems to require some kind of code sequence to activate. Maybe you will find some during your adventures?
  • The Entropic Void: So you think you are strong? Powerful? Invulnerable? In the end, entropy always wins, as you will learn...

wemu the level 8 Krog Weaver by altm332 (4)
What would an expansion about horrors be without a bunch of new horrors to torment you with? Please give a warm welcome to:

  • Searing Horrors: You liked luminous horrors? You loved radiant horrors? You will absolutely adore their searing big brothers!
  • Nethergates: It sleeps. Maybe it should stay that way.
  • Netherworms: Vampiric worm masses that are bound to tickle your fancy! And tickle hard.
  • Fearful Symmetry: Geometry has never been so lively!
  • Entropic Shards: Take an entropic crystal, shatter it with tentacles. And die.
  • : And more ...

wemu the level 8 Krog Weaver by altm332 (5)
"DarkGod, is that all?" Obviously not! You will also find your usual addition of:

  • Lore: Delve into the dark forgotten secrets of the world, where sanity is a very tenuous idea.
  • Artifacts: Discover new objects of power and use them to further your own goals.
  • New wyrmic tree: Unlock the scourge drake for your wyrmics.
  • Glass Golem: Unlock the glass golem option for your alchemists.
  • Events: Discover new strange contraptions in familiar zones. What could go wrong?
  • Achievements: Because there can never be enough!

Forbidden Cults 1.7.4

Necro Escort 1.7.2

Adds a necromancer escort.
Saving it may teach Necrosis category, Blurred Mortality, Runeskin, or +5 magic/willpower.
Betraying it may teach Fungus category, Wild Growth, Ancestral Life, or +5 willpower/cunning.
Letting it die... well, one less corpse-wrangling madman in the world.
Thanks to nsrr for adding proper structure and betrayal rewards!

Necro Escort 1.7.2

Escorts Enhanced 1.7.0

Various enhancements to escort quest NPCs:
- Escorts now follow the player when not close to the portal.
- Escorts occasionally say useful things.
- Escorts heal 5% of their maximum health per turn.

Escorts Enhanced 1.7.0

Japanese 1.7.6

 以後、本体側の日本語ファイルでエラーが発生した場合、こちらのアドオンで上書きして修正します。外部のクラス・種族アドオンにも対応していきます。

 現在 外部アドオンのQlass Pack、Demolisher、Martyr、Hekatonkheireにも対応しています。

 2024 3/25 いなし上手の説明文修正

 2024 1/1 NPCの名前の前後にスペースを追加(レア敵などの名前が見やすくなっていると思います)
          マインドスター店の会話修正
          イレイサー(Forbidden Cult)の説明文修正

 文責 Weizsacker
 https://twitter.com/Weizsack
 作業において中国語版翻訳者であり、開発スタッフであるOtowaKotori氏に数多くのアドバイスをいただいております。
この場を借りてお礼を申し上げます。
 I have been receiving a lot of advice from OtowaKotori, who works for Chinese Translation and developing Translation Tools.
 I'd like to take this opportunity to thank him/her.

Japanese 1.7.6

Stealth Transmo 1.7.0

Modifies certain quest artifacts so that using them while no hostiles are in line of sight does not break stealth. Currently supported:

  • Transmogrification Chest
  • Rod of Recall
  • Orb of Many Ways
  • Automated Portable Extractor from the Embers of Rage DLC

Stealth Transmo 1.7.0

Recaiden's Evolution Prodigies 1.7.0

Includes 4 new Class Evolutions:

  • Doomed: Hollow - Merge almost completely with your shadows. If you have the original version of Fallen, they can also become Hollow.
  • Archer: Zephyr - Lightning-using Arcane Blade at range.
  • Temporal Warden: Warp Rider - melee-only specialist.
  • (requires Forbidden Cults DLC) Writhing One: Gourmand - This evolution expands the Slow Death tree with a 'Possessor-lite' effect. You can keep the talents you've eaten forever (3 at a time).

Isn't Zephyr already a class?
Yes. https://te4.org/games/addons/tome/qlass-pack But it's plenty different, and lacks a lot of what makes Archer itself.

Recaiden's Evolution Prodigies 1.7.0

Possessor Bonus Class 1.7.4

Donators/Buyers bonus!

Possessor Bonus Class 1.7.4

Skirmisher Evolutions 1.7.4

Adds the following evolutions:

Mudsligner:
Tap into the wild side of Eyal and enhance your sling mastery with wild-gifts.
Learn Slime, Moss, Call of the Wild, and Fungus at 1.3 mastery.
All of your sling hits have a chance to cast a random Moss talent, centered around the target, or Slime Spit, if all Moss talents are cooling down.
You gain 40% Nature resista nce penetration.
Reqs: 50 Cun, 25 Wil, imbued with draconic power (consume Worm Queen Heart or Wyrm Bile).

Fateslinger:
Become entangled in the webs of fate and enhance your sling mastery with temporal magic.
Learn Temporal Combat, Stasis, Fate Weaving and Spacetime Weaving at 1.3 mastery.
You gain 25 Def, 25% all res, and 25% reduced negative effect duration after a teleport.
While Dimensional Step is not on cooldown, you have a 25% chance when using a talent to blink randomly in a radius of 3 and tune your Paradox.
You gain 40% Temporal resistance penetration.
Reqs: 50 Cun, 25 Mag, defeat the Chronolith Twin and Clone.

Fearslinger:
Unleash your hatred to enhance your sling mastery with dark gifts.
Learn Fears, Shadows, Dark Sustenance and Cursed Aura at 1.3 mastery and gain one level in Defiling Touch.
Your sling hits have a chance to cast Instill Fear and your ranged attacks will now bypass allies.
You gain 20 Mindpower per currently summoned Shadow.
Reqs: 50 Cun, 25 Wil, defeat Ben Cruthard, the Cursed.

Blightslinger:
Harness the power of corruption and enchance your sling mastery with vile power.
Learn Blight, Plague, Torment and Curses at 1.3 mastery.
Your sling hits deal added Blight damage and cause you to enter a bloodlust-induced frenzy, granting a stacking Spellpower bonus.
You gain 40% blight resistance penetration.
Reqs: 50 Cun, 25 Mag, defeat the Rhaloren Inquisitor.

Crystalslinger:
Discover the secrets of the alchemists to construct a handy golem and enhance your sling mastery with icy infusions.
Learn Golemancy, Explosive Admixtures, Frost Alchemy and Stone Alchemy at 1.3 mastery and gain 5 levels in Runic Golem and 1 mana regen.
Your sling hits bypass allies and, if you have alchemist gems in your off-set quiver, each hit has a chance to instantly swap weapon sets and cast Throw Bomb before swapping back.
You gain 40% cold resistance and iceblock piercing and when you apply Ice Armour to your golem it will also gain a damage shield and cast Taunt.
Reqs: 50 Cun, 25 Mag, defeat 5 golems.

Battle Skirmisher:
Embrace the warrior within to become a true menace in battle, no longer limiting yourself to slings, but also striking with your shield, fists, and even your head.
Learn Combat Techniques, Shield Offense, Conditioning and Thuggery at 1.3 mastery.
Weapons Mastery will affect Shields and Unarmed combat, and while you have a sling equipped you will use your Unarmed combat stats as your Mainhand weapon.
Your shield hits will have a 40% chance to trigger a sling attack for 50% damage.
After moving with Rush, you will automatically attack all adjacent foes with Skullcracker. Using Bash and Smash will reset the cooldown of Rush.
Reqs: 50 Dex, 25 Str, defeat 20 foes in melee range.

Sunslinger:
Bathe in the glow of the sun to enhance your sling mastery with celestial power.
Learn Sun, Radiance, Light and Chants at 1.3 mastery.
All sling hits will deal added light damage, and, if you have a temporary damage shield active, increase its power(up to once per turn).
Additionally, sling hits against foes outside the reach of your Radiance will pull them 2 tiles toward you. If they are pulled into your Radiance, they are pinned for 3 turns.
Finally, if you are affected by Sun's Vengance and Sun Ray is not on cooldown, your sling hits will cast Sun Ray on the target (triggering cooldown as usual).
Reqs:50 Cun, 25 Mag, defeat at least 50 foes on lit tiles

Dreamslinger:
Master your mind and the dream forge to enhance your sling mastery with flying hammers and psionic force.
Learn Dream Smith, Discharge, Dream Forge and Feedback at 1.3 mastery. Investing 8 points in Feedback grants 40 mindpower; 12 points in Discharge grants 60.
Sling hits will trigger Dream Smith talents if they are not on cooldown, prioritizing the highest tier, up to once per turn. Talents triggered this way will strike up to range 10 and trigger cooldown and cost as usual.
All of your fire damage is converted to mind damage, you gain 40% mind resistance penetration, and your sling hits generate 8 Feedback.
Reqs:50 Cun, 25 Wil, defeat a foe while you are sleeping.

Note: Age of Ascendancy specific requirements are waived in other campaigns.

Skirmisher Evolutions 1.7.4

Technomancy Tweaks 1.7.0

Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:

  • Adds a status tracker to the Micro Spiderbot talent, showing how many active spiderbots you currently have and providing a tooltip listing their respective locations and durations.
  • Modifies the description of objects and tinkers to indicate whether they are metallic, for use with the Galvanic Arcing talent.
  • (new in v1b) Expands the tooltip of the Galvanic Rods status tracker to include information about persistent rods deployed via Galvanic Arcing and their respective beam/triangle zone linkage (including the player's metallic or metallic-tinkered weapon, if any).
  • (new in v1c) Modifies the Metaphasic Spin talent to automatically select a steamsaw from inventory if it is tagged with the (localized) name of the Metaphasic Spin talent.
  • (new in v1c.1) Improves the status tracker for the Spiderbots Shield effect, adding the number of spiderbots remaining and the current life of the topmost spiderbot.

Technomancy Tweaks 1.7.0

Umbral Incantor Evolution for Shadowblade 1.7.6

Adds a new evolution for Shadowblades, the Umbral Incantor.

As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff:

- Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical
- Shadowstep: teleport back to starting location after the attack
- lluminate: will use Shadow Dance without cost or triggering cooldown
- Invisibility: will be cast instantly without cost when Stealth is deactivated (still triggers cooldown)
- Shadow Grasp: will pin for 3 turns instead of pulling
- Shadow Veil: rather than blink and attack, you will cast Shadow Grasp on targets selected (without cost and ignoring cooldown and failure chances)
- Lethality: staffs gain a Dexterity damage modifier equal to twice the crit bonus
- Expose Weakness: (if not on cooldown) will be used instantly when casting Shadowstep (before the return teleport), using stamina as usual and going on cooldown for twice the usual duration
- Blade Flurry: (while sustained) also gain spell cooldown reduction equal to the attack speed bonus and an equal chance on spell hit to cast Channel Staff
- Snap: also affect an equal number of spells ("spell/" category talents)

Umbral Incantor Evolution for Shadowblade 1.7.6

Ignore Race/Class Locks 1.7.0

Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything.

Frequently Asked Questions:

  • Hey, the character creation dialog still says I have locked races/classes! What gives?
  • Will this prevent me from unlocking things?
  • The latest version of the game has a new locked race/class. Will I need a new version of this addon to access it?
  • What the heck is this Runic Golem thing?

Ignore Race/Class Locks 1.7.0

Quick Combos 1.7.4

Lets you link together instant talents so that you can use them with one button press.

Quick Combos 1.7.4

ZOmnibus Addon Pack 1.7.4

Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines.

    Includes the following addons:

    • Notes to Self
    • Timed Rest
    • Talent Point Planner
    • Opt-in Adventurers Parties
    • Inventory Show All Tabs By Default (thru v12d)
    • Tier-1 Short Circuit Option
    • "Save" Talent/Stat Points
    • Use Item Shortcuts (as of v5)
    • Auto-Transmo Gems (as of v5)
    • Online Indicator (v6a thru v13d.3)
    • Inventory Sort Order (as of v7)
    • Store Wish List (as of v8)
    • Inventory Keys (as of v8)
    • Alternate Zones Option (as of v10)
    • Go to Landmark (as of v11)
    • Enhanced Object Compare (as of v12)
    • Enhanced Wield Replace (as of v14)
    • Pragmatic Heroism (as of v14b)
    • Prodigious Progress (as of v14c)
    • Savefile Notes (as of v15)
    • Item Notes (as of v15)
    • Passive Cooldowns (as of v15)
    • Low Health Popup (as of v15)
    • Restart Sustains (as of v15)
    • Effects Under Actors (as of v16)
    • Juggle Hotkeys on Unwield (as of v16)
    • Longer Character Names (as of v16)
    • Das BLinkenlights (as of v16)
    • Wall Clock (as of v16)
    • Curse Levels (as of v17)
    • Displacement Tracking (as of v17)
    • Examine Floor Stack (as of v17)
    • Verbose Crystal Resonance (as of v17)
    • Golem Gender (as of v17)
    • Self-Portrait Over Grass (as of v17)
    • Semi-Roguelike Mode (as of v17)
    • Menu Keys (as of v17)
    • Reflected Golem (as of v17)
    • Roguelike Keybindings (as of v17)
    • Tooltip Cleanup (as of v17)
    • Time Shield Tracking (as of v17)
    • Alchemist Notifications (as of v17)
    • Don't Summon While Meditating (as of v17)
    • Herald of the Herald (as of v17)
    • Roguelike Chat Guard (as of v17)
    • Sword-n-Boardin' (as of v17)
    • Plot Disarming (as of v17)

    A superset of ZOmnibus Lite.

      Frequently Asked Questions:

      • What's the difference between ZOmnibus and ZOmnibus Lite? Can I use them both together?
      • What game options does ZOmnibus provide to configure its behavior? (updated for v16)

      ZOmnibus Addon Pack 1.7.4

      Turn Separators v2 1.6.0

      Description
      This is my improved version of Turn Separators mod. writed by David Forrester (aka codefly). It's still add separators -> "--------"
      "Have you ever noticed that the newlines in ToME's battle log don't always correspond to where you took your turn? This addon places "--------" turn separator lines at the exact points you made a move so that you can easily tell what has taken place since your last move, and what text corresponds to the turn before that"

      I just fixed OoDChecker. This was good idea with update mod in a time, but ...

      Original Turn Separators mod by Codefly

      Installation:
      For Steam users: subscribe to this mod
      From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

      Remove:
      For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      or make it easy in game:
      On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
      That's all.

       :::::::::::::::::::::::::::::::::::: РУС :::::::::::::::::::::::::::::::::::

      Описание
      Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента.
      Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий.
      Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности.

      Установка:
      Для пользователей Steam: Подпишитесь на мод
      С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

      Удаление:
      Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
      С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

      или в игре:
      На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

      Turn Separators v2 1.6.0

      Embers of Rage 1.7.4

      Official Expansion!

      One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.

      Features:

      • Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...
      • Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers!
      • Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.
      • Play as one of the four new tinker classes: Gunslingers, Sawbutchers, Psyshots and Annihilators! Plus a class evolution: Technomancers! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.
      • Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.
      • Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!
      • Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...
      • Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.
      • Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!
      • Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!
      • Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!
      • Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.
      • Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam!

      Embers of Rage 1.7.4

      Improved Auto-explore and Rest 1.7.2

      Quality of Life improvements for resting and auto-exploring.

      v3.5.0 *** FOR ToME v1.6.5 ***
      This is a fork (with permission) of Marson's auto-explore and rest tweaks. It includes as well C.Lowe/CaptainTrip's improvements as well. It does not include, but recommends also using Johnny0's Faster RRE add-on for even better rest and auto-explore experience. This add-on contains numerous Quality of Life improvements designed to make resting and auto-exploring easier to use, brings the add-on overall up to being compatible with 1.6.x, and generally seeks to remove it being more optimal to do timed rests or manual recovery (particularly to help higher difficulty level and players without Faster RRE). Cleaned up feature list in this take, to make it easier to see what it does.

      It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them.

      Latest Update Notes:
      • Changed steam sustain behavior to match current gameplay. Before sustains tended to shut off when available resource was 0, now they don't seem to do so. This will now only turn off sustains that drain steam if steam is going below 0, so as to get to a steady finish state.
      • Fix minor bug where stealth enabling was always on if you had it.
      • Added new option to ignore quest members when resting or exploring. It defaults to off but for those folks that know they want to ignore those quest allies and rest a bit.

      Existing Features:
      • removed First Sighting and Reset on Rest. Someone can patch them in if they'd like it back, but I'm not really keeping them alive.
      • Fixed actor bugs causing Elemental Surge to never reset. Thanks Reca♥den.
      • Fixed bug with Paradox Spacetime Tuning from 1.5.5. This may rebreak posessors with paradox, hard to kinda test.
      • Mostly verified working on 1.6.0
      • Compatibility with restart sustains. Thanks zizzo.
      • When resting, it will check for infusions and runes that could be used to accelerate HP, Mana, or Equilibrium (via Ancestral Life or Meditation) recovery. If the acceleration appears significant, it will use them, rotating from first available infusion or rune outward. In experiment, I found this often reduced rest turn time by 50-80 percent, improving the more drained the resource was. Particularly helpful for Mana, as it avoids trade-off advantages of short term resting (for increased mana regen) + rune use by just handling that more optimal play for you automatically without breaking rest.
      • Support for steam implants, with usual checkboxes. This may not always be faster based on steam sustains that may disable after the initial round of rest and steam implants having very long cooldowns (30+ turns) and steam's resource max being pretty small. It tries to be conservative on that, so will most likely help for cases where your functional steam regen rate is < 2.00 and never activate for things much above it. I found I was often getting 5-20 steam per turn, which makes the implant support useless.
      • Supports for medical healing salve injectors. Cooldown measurements are a bit odd here, since they can range from 5-20 depending on injector. Went with 10 as a happy medium for how many turns of natural regen is considered to be equal to the cooldown cost of using it.
      • Adding support to auto-stealth if available and not stealthed.
      • Option for ignoring small damage when moving and resting, basically if it is <5%, it will ignore it by default, prevent small DoTs from preventing rest.
      • Options added to control whether or not to use inscriptions to accelerate recovery of things.
      • Fixes a ToME bug that can cause autoexplore or running to move only a single square and hang if used immediately after killing an enemy.
      • Lore discovery will only stop autoexplore if it triggers a popup.
      • Autoexplore will ignore Exploratory/Infinite Farportal return portals until the entire level has been explored.
      • Ignores special terrain features such as Font of Healing after they are first discovered.
      • Ignores open chests and alt Maze floor cracks.
      • Rest and AE ask for confirmation if you have an escort in your party.
      • Ignore already activated pedestals.
      • Checks for and waits on any rechargeable items.
      • Checks for and reloads any ammo in offhand quiver.
      • Waits for cooldowns of talents set to auto-use.
      • Waits for depleted air to replenish.
      • Combines all checks into a single instance of rest, rather than having cooldowns etc. require a second resting phase.

      Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'.

       

      Available modes:
      • 'Always Viligant' always stops running when a hostile creature is seen via telepathy.
      • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring.

      • Compatible with ToME v1.6.0

      Notes:
      Folks who have helped with bugfixes over the years:
      Reca♥den
      St_ranger_er
      zizzo

      • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments.

      Improved Auto-explore and Rest 1.7.2

      Showing Items Tier in Inventory 1.7.2

      This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first
      Useful when in late game you interested only in Tier 5 items

      There is an option under "Game Setting"->UI->Sort Items by Tier by default
      which is if enabled makes sorting by Tier default when opening Inventory
      Otherwise click on 'T' to sort items by Tier

      items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables

      This mod is safe to use without starting new game

      Showing Items Tier in Inventory 1.7.2

      Nekarcos's Quality of Life 01: Effect Display 1.7.5

      This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
      This pack improves visibility of status effects by adding particles to certain effect types (such as "dizzy stars" for stuns and confusions, or green bubbles for poisons).
      Background: It is otherwise difficult to tell if or when certain effects procced or not, and it is also kind of obnoxious having to check each and every enemy for whether they're affected by something or not.
      Stability: Very High

          • Features can be toggled in: "(Menu)" > "Game Options" --> "[Nekarcos]"

      Nekarcos's Quality of Life 01: Effect Display 1.7.5

      Turn Tracker 1.7.0

      Only for Minimalist UI

      Adds a UI element to display the predicted order of character turns for the next three turns.
      If you hover over a talent in your hotkey bar, your position in the tracker will be updated based on the speed of that talent.
      If you hover over a creature in the turn tracker, they will get a small indicator over them on the map, to help identifying identical creatures.
      Creatures with high speeds are marked with a small '+' icon.

      wemu the level 8 Krog Weaver by altm332 (6)

      NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy.

      Turn Tracker 1.7.0

      Items Vault 1.7.6

      Donators/Buyers bonus!

      Items Vault 1.7.6

      Barbarian Evolution for Berserker 1.7.2

      Adds a new class evolution for Berserker, the Barbarian.

      As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes.

      Barbarian Evolution for Berserker 1.7.2

      Post Effects fixes 1.7.2

      The addon improves gamefield view during different post effects
      For example, it's hard enough to see anything around you while having invisibility and confusion/sleep statuses at the same time

      Here is details about what been changed:
      - Invisibility status no longer cause whole screen to go blue. The character outline-only effect still applies and it's enough to check your status on a glance
      - Invisibility status no longer cause whole screen blur effect.
      - Lightning Speed status no longer cause whole screen to go blue. Blur effect still applies though
      - Lightning Speed status will no longer apply blur if you have Confused/Sleep statuses (which also make things blurried)
      - Unstoppable status now makes whole screen a bit more brighter-red so it's easier to see stuff
      - Unstoppable shader now have higher priority over Stealth, so if you activate Unstoppable while being stealthed - you'll see visual change
      - Frozen state no longer causes whole screen to become greenish. This effect was caused by no_healing state, but in the frozen state last thing you going to care about is no_healing, and it's not even obvious

      Post Effects fixes 1.7.2

      Faster Run/Rest/Explore 1.0.6

      Important: this addon will have no effect if left unconfigured! Please read the description!

      Recommended settings:

      hit escape -> video options

      • Requested FPS: 30
      • Resting divider: 10
      • Running divider: 5

      Description:

      Enables faster run/resting by use of FPS dividers.

      These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers.

      Just be careful when resting on an escort mission...

      Changelog:

      See the forum discussion for the changelog.

      Faster Run/Rest/Explore 1.0.6

      Recaiden's Undead Racepack 1.7.0

      This is a compilation of my undead race addons. This will always be the most up-to-date version.
      Banshee
      Silence and confuse enemies.
      Drift through walls.
      Cut away healing.
      Banshees begin in a small starting zone of their own.
      Banshees are unlocked if you have unlocked any other undead.

      Mummy
      Embalming increases Strength and Willpower
      Entangle wraps up an enemy, slowing them, with a low cooldown.
      Inevitability wears away at the resistances of your enemies as your own resistances mount.
      Uniquely, they have a small secondary racial tree that removes detrimental effects.
      Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins.
      Mummies are initially locked, and unlock by defeating the Mummy Lord

      Wight
      Blast enemies with elemental power.
      Ignore attacks with your ghostly nature.
      Unerringly seek out enemies, even behind walls
      Wights begin in a tiny starting zone of their own.
      Wights are unlocked by completing the ancient battleground event.

      And adds a new prodigy for any undead: Dreadmaster

      Chinese translation by gooder1029

      Recaiden's Undead Racepack 1.7.0

      Walking Armory Evolution for Marauder 1.7.6

      Adds a new evolution for Marauders, the Walking Armory.

      Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield.

      You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots.

      When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage.

      When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies).

      Walking Armory Evolution for Marauder 1.7.6

      Select your Escorts 1.7.0

      Allows you to choose which escorts you will encounter at the start of the game.
      You may change the future encounters in the game menu (Esc).

      There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior.

      Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign)
      Note: Unfortunately the only time that addons can get the possible escort types is after the random escort quest is assigned.
      This means escorts added by other addons will not be available for selection, but will still be possible to find using the random selection.

      To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply.

      Select your Escorts 1.7.0

      Savage Evolution for Cursed 1.7.6

      Forgo arms to ravage your foes with fist and claw.
      While unarmed, you gain all the weapon/shield bonuses of Surge, Cleave, and Repel.
      Surge, Cleave, and Repel are no longer mutually exclusive while you are unarmed and will not put the other talents on cooldown when activated. If you equip a weapon while any of these are active, they will deactivate.
      Attacks which would strike with a mainhand weapon or shield will use your unarmed stats for the weapon and/or shield attack.
      Weapons Mastery will apply to unarmed combat and Willpower will be used in place of Dexterity as a damage modifier for gloves and gauntlets.
      You learn the Grappling talent tree, unlocked at 1.3 mastery. Stamina cost for these talents is converted to Hate (at a ratio of 4:1).

      Savage Evolution for Cursed 1.7.6

      Quality of Life Pack 1.7.4

      An assortment of quality of life modifications too insignificant to be standalone.

      Removed collapsible walls in the Sandworm Lair. (restoring auto-explore)
      Removed the Charred Scar timer. (restoring auto-explore)
      Removed the Thunderstorm event. (restoring auto-explore)

      Changed the layout of the city Shatur to be more open and less annoying to move around in.

      Changed the Dwarf's starting zone boss to die after killing one summon instead of ten.

      Characters that have won the game are far more likely to trigger the special farportal events.
      Characters that have won the game receive a new event on Maj'Eyal that places a direct portal to the final Entropic Void boss. (requires Forbidden Cults expansion)

      Quality of Life Pack 1.7.4

      Cleaner Item Descriptions 1.7.0

      This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations.
      It also works with zOmnibus's Inscription Compare feature.
      - sorts all stats by category
      - item's passive power always the same blue color
      - item's usable power - always yellow
      - all rarity categories are displayed
      - encumbrance value moved to the right under item name
      - "on hit" powers always green
      - "Stats" have an orange highlight and placed before others

      If you hold ALT before mousing over an item, you can see its vanilla description.

      If you ask what part of a description means, everyone gets to laugh at you.

      However, feel free to suggest better phrasing.

      Cleaner Item Descriptions 1.7.0

      Stalker Evolution for Rogue 1.6.7

      Adds Stalker as a new class evolution prodigy for Rogue.

      While wearing no heavy armor (including helms, boots and gloves) and wielding no weapons:
      - The Stalker's actions will never break Stealth.
      - Effects normally triggered by exiting Stealth will trigger when landing an unarmed critical strike against an adjacent foe (cooldown 8 ).
      - Lethality and Dagger Mastery will apply their effects to gloves.
      - The Stalker is considered to be wielding Dual Weapons, using unarmed combat stats for both main hand and offhand (damage penalty applies).

      Stalker Evolution for Rogue 1.6.7

      Command Multiple Staffs 1.7.0

      Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify.

      Command Multiple Staffs 1.7.0

      Quickshot and Munitions Expert Evolutions for Archer 1.7.6

      Adds two class evolutions for Archer, the Quickshot and the Munitions Expert.

      As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot.

      As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities.

      Quickshot and Munitions Expert Evolutions for Archer 1.7.6

      More 1H Staves 1.7.2

      Adds more 1H staves with more variety to the game.

      1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H.
      This addon adds more 1H staff egos that are based on some of the existing 2H staff egos, but with some of the bonuses toned down.
      Also slightly expands the number of staves available in staff stores to account for the wider variety.

      https://github.com/Werekracken/tome-more1hstaves

      ---Changelog
      - v1.0.0 Initial release
      - v1.0.1 Changed the new 1H staves proc bonus from 2.5 (which is normal for 2H staves) to 1.2 (which is normal for 1H staves).
      - v1.0.2 Took a few egos out because when the higher level/rarity staves are created they randomly get egos and if any ego is a 1H then the staff is 1H, meaning that too many of the higher level/rarity staves were 1H. Fewer 1H egos means lower chances of a 1H ego so it should be more balanced now.
      - v1.0.3 Took out some blah 1H staff egos and added a few that are a bit more related to bonking, like crippling. Total 1H ego count went down by 1.
      - v1.0.4 Toned down the bonuses on the new egos a little to be consistent and logical.
      - v1.0.5 Fixed accuracy scaling on the new egos from 1.0.3.
      - v1.0.6 Reduced the weight of the 1H staves from 5 to 3, but only in these egos in the addon. This does not apply to the 1H staff egos already in the game: prefix = "short ", and prefix = "magewarrior's short ".
      - v1.0.7 Added the the "short" keyword to all 1h staves in this addon (the magewarrior's short staff in the basegame still doesn't have the keyword). Made short staves added by this addon look like short staves on the character when equipped, just like the "magewarrior's short" and "short" staves in the basegame look.

      More 1H Staves 1.7.2

      wemu the level 8 Krog Weaver by altm332 (2024)
      Top Articles
      Latest Posts
      Article information

      Author: Horacio Brakus JD

      Last Updated:

      Views: 5955

      Rating: 4 / 5 (71 voted)

      Reviews: 86% of readers found this page helpful

      Author information

      Name: Horacio Brakus JD

      Birthday: 1999-08-21

      Address: Apt. 524 43384 Minnie Prairie, South Edda, MA 62804

      Phone: +5931039998219

      Job: Sales Strategist

      Hobby: Sculling, Kitesurfing, Orienteering, Painting, Computer programming, Creative writing, Scuba diving

      Introduction: My name is Horacio Brakus JD, I am a lively, splendid, jolly, vivacious, vast, cheerful, agreeable person who loves writing and wants to share my knowledge and understanding with you.